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Design and Development of a Digital Game-Based Learning Module on Transportation

Cress, Bradley D.

Abstract Details

2009, Master of Education (MEd), Bowling Green State University, Career and Technology Education/Technology.
This study contains the research, design, and development of a digital game based learning (DGBL) module that incorporated pedagogical elements of energy and transportation technology standards. A sample game prototype on energy efficiency in transportation was created by the researcher and assessed by a panel of subject matter experts. The prototype was focused toward an audience of children attending kindergarten through fifth grade. Based on the assessment by subject matter experts and the collected research, the game prototype accredited DGBL as a viable tool for use in education technology standard benchmarks. Although considered viable, DGBL required special considerations of design and development before the possibility of
Dr. Terry Herman (Advisor)
Dr. Larry Hatch (Committee Member)
Dr. Paul Cesarini (Committee Member)
62 p.

Recommended Citations

Citations

  • Cress, B. D. (2009). Design and Development of a Digital Game-Based Learning Module on Transportation [Master's thesis, Bowling Green State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226

    APA Style (7th edition)

  • Cress, Bradley. Design and Development of a Digital Game-Based Learning Module on Transportation. 2009. Bowling Green State University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.

    MLA Style (8th edition)

  • Cress, Bradley. "Design and Development of a Digital Game-Based Learning Module on Transportation." Master's thesis, Bowling Green State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226

    Chicago Manual of Style (17th edition)