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Development of a Digital Game-Based Learning Best Practices Checklist

Shearer, James D.

Abstract Details

2011, Master of Education (MEd), Bowling Green State University, Career and Technology Education/Technology.

The problem of the study was to evaluate current distracted driving video games for teen drivers based on a best practice checklist of effective strategies. The best practice checklist was generated from game metrics, game models, and theorists that specialize in digital game-based learning (DGBL) games. The DGBL model was designed to help teach teen drivers all the distracted driving challenges teens presently face that the driver’s education program does not hit on. The DGBL game model was designed from all the evaluated distracted driving video games.

All the current distracted driving video games were evaluated with the best practice checklist. After all the current distracted driving video games had been evaluated, they were ranked and put into a list. If a driving game has a certain criteria from the checklist it would get a check mark for that game criteria. Whichever game got the most check marks would be first and thus down the line of games. Once the list was completed all the games were be reviewed to see if there was one game that fits all the criteria for a complete DGBL game model. If one game happens to fit the criteria it would be used for the DGBL model.

The results from objective two were analyzed and ranked. They were ranked based on how many of the criteria they met. At the end of the ranking process, there were two games that not only had the same amount of game metrics, but also had the same game metrics as well. Both of them had all of the game metrics, except rewards. Both of the top two ranked distracted driving games were especially well done and had in-depth story lines, many challenges, and immediate feedback, and were motivating, engaging, and interactive. The researcher’s game model was based off of the Distractology game model with rewards being added to make it a true well-rounded DGBL game model.

Terry Herman, Dr. (Advisor)
Larry Hatch, Dr. (Committee Member)
Paul Cesarini, Dr. (Committee Member)
41 p.

Recommended Citations

Citations

  • Shearer, J. D. (2011). Development of a Digital Game-Based Learning Best Practices Checklist [Master's thesis, Bowling Green State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257

    APA Style (7th edition)

  • Shearer, James. Development of a Digital Game-Based Learning Best Practices Checklist. 2011. Bowling Green State University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.

    MLA Style (8th edition)

  • Shearer, James. "Development of a Digital Game-Based Learning Best Practices Checklist." Master's thesis, Bowling Green State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257

    Chicago Manual of Style (17th edition)