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Buncher Thesis_05_07_13 Final.pdf (630.89 KB)
ETD Abstract Container
Abstract Header
The Effects of Video Game Difficulty Selection on Flow Experience
Author Info
Buncher, Michael W
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=csu1367960949
Abstract Details
Year and Degree
2013, Master of Applied Communication Theory and Methodology, Cleveland State University, College of Liberal Arts and Social Sciences.
Abstract
This study investigates selective exposure and video gameplay by borrowing methods employed in previous selective exposure studies on television and the Internet. Also studied was the impact of mood-managing behaviors on the experience of flow, both of which are concerned with affective homeostasis. It was predicted that participants manipulated to experience stress would select easier difficulty levels and play at a slower pace than those who experienced boredom. Means of manipulated groups were consistently in the predicted positions, but there was limited support for hypotheses derived from selective exposure. A negative relationship between self-reported boredom and difficulty selection was counter to predictions derived from selective exposure, but a negative relationship between self-reports of stress and rate of play supported such predictions. Finally, there was limited evidence that flow experience was delayed due to mood-managing behaviors. These mixed findings are discussed and future research directions are recommended.
Committee
Cheryl Bracken, Ph.D. (Advisor)
Gary Pettey, Ph.D. (Committee Member)
Elizabeth Babin, Ph.D. (Committee Member)
Pages
65 p.
Subject Headings
Communication
Keywords
mood management
;
selective exposure
;
flow
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Citations
Buncher, M. W. (2013).
The Effects of Video Game Difficulty Selection on Flow Experience
[Master's thesis, Cleveland State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=csu1367960949
APA Style (7th edition)
Buncher, Michael.
The Effects of Video Game Difficulty Selection on Flow Experience.
2013. Cleveland State University, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=csu1367960949.
MLA Style (8th edition)
Buncher, Michael. "The Effects of Video Game Difficulty Selection on Flow Experience." Master's thesis, Cleveland State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=csu1367960949
Chicago Manual of Style (17th edition)
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Document number:
csu1367960949
Download Count:
592
Copyright Info
© 2013, all rights reserved.
This open access ETD is published by Cleveland State University and OhioLINK.