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Suarez dissertation Final.pdf (1.2 MB)
ETD Abstract Container
Abstract Header
Using Online Mathematics Skills Games To Promote Automaticity
Author Info
Suarez Caraballo, Lisa M
ORCID® Identifier
http://orcid.org/0000-0001-9829-8009
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987
Abstract Details
Year and Degree
2014, Doctor of Philosophy in Urban Education, Cleveland State University, College of Education and Human Services.
Abstract
The purpose of this study was to understand how the amount of time students spend playing math skills games online affects their engagement and automaticity with adding integers. This study sought to develop a deeper understanding of how playing online math skills games on the Internet against peers influenced the automatic recall of basic integer facts among high school students, how students’ prior knowledge of basic addition and subtraction facts influenced their automaticity adding basic integers, and how playing math skills games on the Internet influenced student engagement to practice. Three Algebra 1 classes with 39 ninth grade students at an urban high school in the Midwest were assigned to one of two practice groups; traditional flashcard practice using the computer, and integer addition practice using an integer addition game on the Arcademics website against other students in the class. This study measured student engagement practicing basic integer addition facts with an eGameFlow survey. Achievement was measured using a gain score calculated from pre and posttests of student knowledge of basic integer addition facts. Student scores on basic addition and subtraction facts were compared in order to determine if student recall of basic integer facts was mediated by whether or not students previously mastered their basic addition and subtraction facts. Mann-Whitney U and linear regression were used to analyze the various research questions proposed in this study. Results demonstrate the rates of correct responses and engagement increases with use of online skills games as compared to students using the skill building technique of flashcards on the computer.
Committee
Joanne Goodell, Ph.D. (Committee Chair)
Karla Hamlen Mansour, Ph.D. (Other)
Jeremy Genovese, Ph.D. (Committee Member)
Xiongyi Liu, Ph.D. (Committee Member)
Barbara Margolius, Ph.D. (Committee Member)
Pages
155 p.
Subject Headings
Education
;
Educational Software
;
Educational Technology
;
Mathematics Education
;
Technology
Keywords
mathematics
;
skills
;
automaticity
;
games
;
gender
;
social games
;
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Citations
Suarez Caraballo, L. M. (2014).
Using Online Mathematics Skills Games To Promote Automaticity
[Doctoral dissertation, Cleveland State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987
APA Style (7th edition)
Suarez Caraballo, Lisa.
Using Online Mathematics Skills Games To Promote Automaticity.
2014. Cleveland State University, Doctoral dissertation.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.
MLA Style (8th edition)
Suarez Caraballo, Lisa. "Using Online Mathematics Skills Games To Promote Automaticity." Doctoral dissertation, Cleveland State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987
Chicago Manual of Style (17th edition)
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Document number:
csu1426793987
Download Count:
2,083
Copyright Info
© 2014, some rights reserved.
Using Online Mathematics Skills Games To Promote Automaticity by Lisa M Suarez Caraballo is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based on a work at etd.ohiolink.edu.
This open access ETD is published by Cleveland State University and OhioLINK.