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The Effect of Peer Influence on the Reinforcing Value of Physically Interactive Video Games in Children

Siegmund, Lee Anne

Abstract Details

2012, PHD, Kent State University, College of Education, Health and Human Services / School of Health Sciences.
Relative to sedentary video games (e.g., Playstation 2 (PS2)), playing physically active video games (e.g., Nintendo Wii (Wii)) significantly increases caloric expenditure in children. Studies have demonstrated that the presence of a friend increases physical activity in children. We sought to determine if children would expend more energy and find playing Wii more motivating than PS2 when with a friend. Seventeen children (6-10 years old) rested, played PS2 and Wii Sports Boxing for 10 minutes each, in two conditions: one in which the children rested/played the games alone (alone condition) and another in which they were with a friend (peer condition). We assessed oxygen consumption (VO2), and liking (visual analog scale). After three 10-minute resting/gaming conditions, motivation was assessed using a relative reinforcing value task (RRV) in which children performed computer mouse presses to gain additional access for either PS2 or Wii. VO2 was greater (p < 0.001) with Wii compared to rest and PS2. During the peer condition, boys exhibited a greater (p = 0.02) increase in VO2 from rest to Wii. Liking was significantly (p < 0.001) greater for Wii and PS2 relative to rest. RRV for Wii significantly decreased (p = 0.03) from alone to the peer condition. Conclusion: The presence of a friend increased VO2 during Wii play for boys but not girls. Surprisingly, the presence of a friend decreased children's motivation to play Wii versus PS2.
Jacob Barkley, PhD (Advisor)
Ellen Glickman, PhD (Committee Member)
John Gunstad, PhD (Committee Member)
99 p.

Recommended Citations

Citations

  • Siegmund, L. A. (2012). The Effect of Peer Influence on the Reinforcing Value of Physically Interactive Video Games in Children [Doctoral dissertation, Kent State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=kent1353284000

    APA Style (7th edition)

  • Siegmund, Lee. The Effect of Peer Influence on the Reinforcing Value of Physically Interactive Video Games in Children. 2012. Kent State University, Doctoral dissertation. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=kent1353284000.

    MLA Style (8th edition)

  • Siegmund, Lee. "The Effect of Peer Influence on the Reinforcing Value of Physically Interactive Video Games in Children." Doctoral dissertation, Kent State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1353284000

    Chicago Manual of Style (17th edition)