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AN INITIAL PROTOTYPE FOR CURVED LIGHT IN AUGMENTED REALITY

Abstract Details

2015, Master of Computer Science, Miami University, Computer Science and Software Engineering.
In this thesis we report on our implementation of a novel 3D user interface that allows users to look around corners. We expanded the user’s view by creating a simulated view where rays of light follow curved arcs rather than straight paths (as they do in real life). We tested our system by conducting a human subjects experiment, asking subjects to perform a simple search task (an egg hunt game). We measured users’ performance both with and without our “warped light” augmentation. Our system was comfortable for users to operate and significantly improved the performance of our subjects on our search task. We argue that warped 3D views should be further explored for augmented reality systems.
Bo Brinkman (Advisor)
James Kiper (Committee Member)
Eric Bachmann (Committee Member)
36 p.

Recommended Citations

Citations

  • Zhong, N. (2015). AN INITIAL PROTOTYPE FOR CURVED LIGHT IN AUGMENTED REALITY [Master's thesis, Miami University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=miami1428681207

    APA Style (7th edition)

  • Zhong, Ning. AN INITIAL PROTOTYPE FOR CURVED LIGHT IN AUGMENTED REALITY. 2015. Miami University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=miami1428681207.

    MLA Style (8th edition)

  • Zhong, Ning. "AN INITIAL PROTOTYPE FOR CURVED LIGHT IN AUGMENTED REALITY." Master's thesis, Miami University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=miami1428681207

    Chicago Manual of Style (17th edition)