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Collective Creativity through Enacting: A Comparison of Generative Design Research Methods

Strouse, Emily Elizabeth

Abstract Details

2013, Master of Fine Arts, Ohio State University, Industrial, Interior Visual Communication Design.
This thesis explores how dynamically moving one's body, while problem-finding and problem-solving in a group, can impact one's creative abilities and expression. The behavior and creative output of small groups of people engaged in creative sessions was investigated. They explored the question “What’s next?” using one of four methods: traditional focus group, image collaging, Sandquery, Enactavision. (The image collaging method uses paper, scissors, glue and the provided images and printed words as tools. The Sandquery method uses sand, a wooden box called a sand tray, and the provided toys and objects as tools. The Enactavision method uses the Kinect, a wall, a projector, two computers, a touchscreen and the Enactavision application as tools.) People’s use of the three participatory methods (image collaging, Sandquery and Enactavision) was compared to the control condition (traditional focus group). Each method followed a similar script and used the same activities and post-session questionnaire. Triangulation of data using several measurement techniques was performed because of the exploratory nature of the research. Analysis focused on where similarities and differences occurred when comparing dynamic body movement and collectively creative expression. This research shows that groups of people who make meaningful movements, play pretend, or enact while thinking and generating creative possibilities produce very different output than do people in a group who brainstorm with minimal body movement. Thus, enactment enhances collective creativity. Activities designed to generate creative possibilities and solutions are more effective when they are more embodied, kinesthetic and playful than the more traditional and static or reserved methods used for design research. This research explores collective creativity because collective creativity will play an important role in everyone's future. Because wicked problems require transdisciplinary teams to envision possible futures, collective creativity will be used to inform and inspire innovation and the solving of very complex problems. Having research that endorses an attitude of activity and playfulness as fundamental in the generative phase of the design process brings attention to the unique benefits of co-designing with people.
Elizabeth B.-N. Sanders (Advisor)
Maria Palazzi (Committee Member)
David Staley (Committee Member)
Alan Price (Committee Member)
211 p.

Recommended Citations

Citations

  • Strouse, E. E. (2013). Collective Creativity through Enacting: A Comparison of Generative Design Research Methods [Master's thesis, Ohio State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=osu1374072488

    APA Style (7th edition)

  • Strouse, Emily. Collective Creativity through Enacting: A Comparison of Generative Design Research Methods . 2013. Ohio State University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=osu1374072488.

    MLA Style (8th edition)

  • Strouse, Emily. "Collective Creativity through Enacting: A Comparison of Generative Design Research Methods ." Master's thesis, Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1374072488

    Chicago Manual of Style (17th edition)