Skip to Main Content
 

Global Search Box

 
 
 
 

ETD Abstract Container

Abstract Header

Mathematical Modeling of Minecraft – Using Mathematics to Model the Gameplay of Video Games

Cox, Raymond Taylor

Abstract Details

2015, Master of Mathematical Sciences, Ohio State University, Mathematics.
The use of video games to teach mathematics is decades old, but has been predominated by designing video games that directly teach basic skills to young children. The rise of internet culture and modern gaming has created a population of older students that are emotionally and intellectually invested in digital entertainment. Simultaneously, changing educational standards favor problem solving and modeling behavior over basic skills. This paper explores the possibility of using commercial, popular video games as a “real world problem” that can be modeled and solved using mathematics commonly taught to high school students. A specific example of this possibility is drawn from the extremely popular game Minecraft.
Herb Clemens (Advisor)
Azita Manouchehri (Committee Member)
51 p.

Recommended Citations

Citations

  • Cox, R. T. (2015). Mathematical Modeling of Minecraft – Using Mathematics to Model the Gameplay of Video Games [Master's thesis, Ohio State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=osu1431009469

    APA Style (7th edition)

  • Cox, Raymond. Mathematical Modeling of Minecraft – Using Mathematics to Model the Gameplay of Video Games. 2015. Ohio State University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=osu1431009469.

    MLA Style (8th edition)

  • Cox, Raymond. "Mathematical Modeling of Minecraft – Using Mathematics to Model the Gameplay of Video Games." Master's thesis, Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1431009469

    Chicago Manual of Style (17th edition)