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Lifesigns: Successful Storytelling in Open-World Games

Perkins, Kyle Eric

Abstract Details

2010, Bachelor of Science (BS), Ohio University, Media Arts and Studies.
Due to their unique capability to be altered by those experiencing them, games have the potential to tell a more immersive story and evoke a stronger emotional response than traditional entertainment media. Moreover, it is in the nature of open world games to facilitate the most personal and immersive gameplay and narrative experience. Admittedly, sacrifices have to be made on both sides in order for the best match of gameplay and narrative to be found. By studying the shortcomings of other sandbox games, and carefully balancing modular developer controlled content with player freedom, or at least the appearance of player freedom, this potential can be attained.
Beth Novak (Advisor)
63 p.

Recommended Citations

Citations

  • Perkins, K. E. (2010). Lifesigns: Successful Storytelling in Open-World Games [Undergraduate thesis, Ohio University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847

    APA Style (7th edition)

  • Perkins, Kyle. Lifesigns: Successful Storytelling in Open-World Games. 2010. Ohio University, Undergraduate thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847.

    MLA Style (8th edition)

  • Perkins, Kyle. "Lifesigns: Successful Storytelling in Open-World Games." Undergraduate thesis, Ohio University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847

    Chicago Manual of Style (17th edition)