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Final Formatted Thesis.pdf (503 KB)
ETD Abstract Container
Abstract Header
Gaming in Conversation: The Impact of Video Games in Second Language Communication
Author Info
Laws, Dannielle Kaye
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075
Abstract Details
Year and Degree
2016, Master of Arts, University of Toledo, English (English as a Second Language).
Abstract
For most, the idea of using a video game to teach a class seems a bit outlandish; despite the advances made in the gaming industry, video games are generally viewed as not educational or for children. However, recent studies have been conducted that suggest using video games in an educational environment may actually be beneficial to students, specifically in the field of foreign language learning. This study examines the types of communications that can be facilitated through different types of video games; the video games used are League of Legends, a cooperative Multiplayer Online Battle Arena, and Super Smash Bros. Wii U, a competitive multiplayer home console game. This study also examines how ESL students’ previous experiences with video games and learning English may impact their communication in English. The results show that most communication in English was during cooperative gameplay, but the communication may suffer if the video game requires a large amount of background knowledge or experience.
Committee
Melinda Reichelt, Dr. (Committee Chair)
Kasumi Yamazaki, Dr. (Committee Member)
Anthony Edgington, Dr. (Committee Member)
Pages
41 p.
Subject Headings
Adult Education
;
Educational Technology
;
English As A Second Language
;
Linguistics
Keywords
ESL
;
L2
;
Video games
;
Communication
;
Speaking
;
League of Legends
;
Super Smash
;
Technology
;
Computers
;
Games
;
Competitive
;
Cooperative
;
Task
;
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Refworks
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Citations
Laws, D. K. (2016).
Gaming in Conversation: The Impact of Video Games in Second Language Communication
[Master's thesis, University of Toledo]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075
APA Style (7th edition)
Laws, Dannielle.
Gaming in Conversation: The Impact of Video Games in Second Language Communication.
2016. University of Toledo, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075.
MLA Style (8th edition)
Laws, Dannielle. "Gaming in Conversation: The Impact of Video Games in Second Language Communication." Master's thesis, University of Toledo, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075
Chicago Manual of Style (17th edition)
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Document number:
toledo1461800075
Download Count:
12,503
Copyright Info
© 2016, all rights reserved.
This open access ETD is published by University of Toledo and OhioLINK.