Skip to Main Content
Frequently Asked Questions
Submit an ETD
Global Search Box
Need Help?
Keyword Search
Participating Institutions
Advanced Search
School Logo
Files
File List
ucin1282059998.pdf (1.99 MB)
ETD Abstract Container
Abstract Header
A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education
Author Info
Sah, Shubham
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998
Abstract Details
Year and Degree
2010, MS, University of Cincinnati, Engineering and Applied Science: Mechanical Engineering.
Abstract
With dwindling enrollment and students’ attrition towards classrooms, it has now become necessary to find an innovative teaching methodology which inspires students and builds upon their interest in the subject matter. Educational games have often proved to be effective in offering students an alternative and a seemingly more interesting approach to learning. “Supply Chain, LIVE” is one such simulation based educational game for Supply Chain Management. This tool is first of its kind in a sense that it primarily tries to simulate scenarios created out of course materials and tied to real-world problems. Behind the scenes is an entrepreneurial storyline which actually incorporates a number of engineering and mathematical concepts ranging from optimization to calculus to statistics. The tool is divided in three modules namely the Inventory Management Module, Forecasting Module and Aggregate Planning Module. Students having no prior knowledge can still ‘play’ this game and are exposed to these concepts in a seemingly simple way. Unlike the traditional classroom courses where students are overwhelmed with a wide range of concepts in a short span of time, the practical nature of this tool focuses on a few key concepts and ensures that students get ample time and practice before moving on to a newer concept or a higher difficulty level. While these modules encourage active student participation in the course material, the Challenge Module, ensures that students truly understand the key concepts in supply chain management. This module adds a dynamic component to the traditionally static form of testing such as pop quizzes and written tests. It simulates a laptop supply chain in the form of a web-based team activity where students manage different companies within the supply chain, negotiate sales contracts, and plan company operations. “Supply Chain, LIVE” is a concrete implementation of the problem-based learning pedagogy with additional features such as just-in-time tutoring, progressive learning, and collaborative problem solving. Compared to other supply chain simulation games, its uniqueness include (1) balancing engineering modeling and optimization with business strategy, (2) relating problem solving to career progression in a company to keep students motivated, (3) providing on-line help when needed to keep students engaged, and (4) supporting student interaction and collaborative problem solving to improve their communication and interpersonal skills.
Committee
Hongdao Huang, PhD (Committee Chair)
Anil Mital, PhD, PE (Committee Member)
Sundararaman Anand, PhD (Committee Member)
Pages
108 p.
Subject Headings
Industrial Engineering
Keywords
Supply Chain Management
;
Progresive Learning
;
Virtual Reality
;
Game based education
;
Problem based learning
;
Educational games
Recommended Citations
Refworks
EndNote
RIS
Mendeley
Citations
Sah, S. (2010).
A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education
[Master's thesis, University of Cincinnati]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998
APA Style (7th edition)
Sah, Shubham.
A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education.
2010. University of Cincinnati, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998.
MLA Style (8th edition)
Sah, Shubham. "A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education." Master's thesis, University of Cincinnati, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282059998
Chicago Manual of Style (17th edition)
Abstract Footer
Document number:
ucin1282059998
Download Count:
2,196
Copyright Info
© 2002, some rights reserved.
A Virtual Reality Based Progressive Learning Paradigm For Supply Chain Management Education by Shubham Sah is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based on a work at etd.ohiolink.edu.
This open access ETD is published by University of Cincinnati and OhioLINK.
Release 3.2.12