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bgsu1204580795.pdf (1.18 MB)
ETD Abstract Container
Abstract Header
Videogaming Principles and the Workplace
Author Info
Wadsworth, Matt
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795
Abstract Details
Year and Degree
2008, Master of Education (MEd), Bowling Green State University, Curriculum and Teaching/Master Teaching.
Abstract
The problem of this study was to determine the usage of the theories contained within Gee’s (2003) 36 Learning Principles in current workplace training. To that end, an online survey was administered to workplace-training professionals. The survey was comprised of 21 Likert scale statements gauging the usage of those principles. A survey-making software package was then used to convert all collected raw data into utilizable percentages. Those reported percentages were grouped based on predefined, categorical groupings within the survey-instrument. After the survey had been performed and data analyzed, the results for all three groups indicated a high usage of Gee’s (2003) 36 Learning Principles. Certain similarities and differences were also noticed overall as well as when the groups were compared on an individual Likert-scale-statement basis. Within that comparison, certain training methods were found to be used more often than others. Similarly, certain methods were given a higher priority than others. Among the more frequently used methods by the trainers were allowing the learner to be actively involved in the learning process, to foster intrinsic value for the learning process, allowing the learner to understand the content, to give the learner information at relevant times and in appropriate amounts. Among the lesser prioritized methods used by the trainers were allowing the learner to perform self-refection and evaluation, practice newly-acquired skills multiple times, until mastery level is achieved, problem-solve while using various resources, and developing and mastering consecutive skills.
Committee
Terry Herman (Advisor)
Subject Headings
Education, Adult and Continuing
Keywords
videogames
;
training
;
adult
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Citations
Wadsworth, M. (2008).
Videogaming Principles and the Workplace
[Master's thesis, Bowling Green State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795
APA Style (7th edition)
Wadsworth, Matt.
Videogaming Principles and the Workplace.
2008. Bowling Green State University, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795.
MLA Style (8th edition)
Wadsworth, Matt. "Videogaming Principles and the Workplace." Master's thesis, Bowling Green State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1204580795
Chicago Manual of Style (17th edition)
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Document number:
bgsu1204580795
Download Count:
625
Copyright Info
© 2008, all rights reserved.
This open access ETD is published by Bowling Green State University and OhioLINK.