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Full text of this paper is not available in the ETD Center. Copies may be available for inter-library loan from Bowling Green State University or may be available for purchase from Proquest/UMI
ETD Abstract Container
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The Game
Author Info
Marker, Stephanie Ann
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1269021476
Abstract Details
Year and Degree
2010, Master of Fine Arts (MFA), Bowling Green State University, Creative Writing/Fiction.
Abstract
Overall, I see this collection as an anti-hero's journey arc. The stories are completely separate, not connected in any way other than theme, but the sections track a progression of thought, of experience, and, I hope, insight. Although these are fully separate characters, the progression of the state of being of each protagonist from story to story creates the anti-hero type feel that I believe shapes the collection. This anti-hero is a lost soul, whose story begins with ultimate loss, or destruction, of the world. It was definitely not a perfect world or a peaceful world or even a world in which the anti-hero was happy, but it was familiar and in that way comforting even in the worst of times. We meet this individual at the point when the bottom drops out and everything is violently ripped away, irreparably altered. After this has happened, the anti-hero enters into a static state of being. With nothing to go back to or any sort of future, the anti-hero is stuck in a painful place and doesn't belong. From this, the anti-hero moves toward a sense of awareness of the possibility of change and actively chooses to move away from the static state, bitterly at first, with one foot still firmly on the ground, and comes to peace with the fact that it is impossible to hold onto what was, that it's necessary to let go. Finally, the anti-hero is able to completely step away from the idea that there is only one way to interact with one's environment. I initially intended the final section to be more of a hopeful oblivion, with the world falling down around new ears to be later built back up. What ended up happening, though, is that I wrote three stories in which the characters are somehow destroyed and there's no telling what will come next for them. These characters are just as lost as the characters in the first section of the collection, and even, in a sense, static despite their transformation. In that sense, this collection is a never-ending causal loop, where it is impossible to gain new ground or any footing really, where questions remain unanswered if they are even fully formed in the first place. These stories are an exploration of some of the tragic aspects of the human condition, none provide guidance, only a sense of awareness, at best.
Committee
Lawrence Coates (Committee Chair)
Wendell Mayo (Committee Member)
Michael Czyzniejewski (Committee Member)
Pages
109 p.
Subject Headings
Fine Arts
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Citations
Marker, S. A. (2010).
The Game
[Master's thesis, Bowling Green State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1269021476
APA Style (7th edition)
Marker, Stephanie.
The Game.
2010. Bowling Green State University, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1269021476.
MLA Style (8th edition)
Marker, Stephanie. "The Game." Master's thesis, Bowling Green State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1269021476
Chicago Manual of Style (17th edition)
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Document number:
bgsu1269021476
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