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Scott Pilgrim's Gaming Reality: An Introduction to Gamer Realism

Howat, Tyler Paul

Abstract Details

2012, Master of Arts (M.A.), University of Dayton, English.
With the rise of the gaming culture comes a similar increase in literature which addresses this lifestyle and those who live it. Without identification, this genre has gone without notice and relatively little scholarly discussion, largely due to a lack of familiarity with the subject due to prevalent misleading stereotypes. This thesis names that burgeoning genre: gamer realism. The first part of this thesis identifies its characteristics and general goals, along with some small examples of texts which exhibit some aspects of those characteristics. The second part examines the Scott Pilgrim graphic novel series by Bryan Lee O'Malley as a case study, in order to demonstrate how it exemplifies this new genre.
James Boehnlein, PhD (Advisor)
Thomas Morgan, PhD (Committee Member)
Patrick Thomas, PhD (Committee Member)
80 p.

Recommended Citations

Citations

  • Howat, T. P. (2012). Scott Pilgrim's Gaming Reality: An Introduction to Gamer Realism [Master's thesis, University of Dayton]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1343318875

    APA Style (7th edition)

  • Howat, Tyler. Scott Pilgrim's Gaming Reality: An Introduction to Gamer Realism. 2012. University of Dayton, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=dayton1343318875.

    MLA Style (8th edition)

  • Howat, Tyler. "Scott Pilgrim's Gaming Reality: An Introduction to Gamer Realism." Master's thesis, University of Dayton, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1343318875

    Chicago Manual of Style (17th edition)