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Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story

Larrimer, Sheri

Abstract Details

2014, Master of Fine Arts, Ohio State University, Industrial, Interior Visual Communication Design.
Videogames quite commonly tell stories, and yet often the story development process is disconnected from the game development process. This thesis investigates the design processes needed when developing a videogame which tells a story primarily through gameplay while keeping reliance on non-interactive media to a minimum. This investigation was conducted by using reflective design practices. The creative work consists of the production of a short narrative videogame, and this paper is the documentation of that creative process. This paper outlines the background research that lead to the creative work, the iterative process used in production, and a critical analysis of the project results.
Alan Price (Advisor)
Maria Palazzi (Committee Member)
Katherine Borland (Committee Member)
54 p.

Recommended Citations

Citations

  • Larrimer, S. (2014). Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story [Master's thesis, Ohio State University]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

    APA Style (7th edition)

  • Larrimer, Sheri. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. 2014. Ohio State University, Master's thesis. OhioLINK Electronic Theses and Dissertations Center, http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

    MLA Style (8th edition)

  • Larrimer, Sheri. "Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story." Master's thesis, Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

    Chicago Manual of Style (17th edition)