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10342.pdf (9.9 MB)
ETD Abstract Container
Abstract Header
Using Game Engines in Interactive Co-design
Author Info
Mortan, Nabi H
Permalink:
http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932
Abstract Details
Year and Degree
2014, MSARCH, University of Cincinnati, Design, Architecture, Art and Planning: Architecture.
Abstract
The methods typically used in architectural design practice where there are various project stakeholders, generally fail to provide enough interactivity among the parties involved in the design phase. Specifically, the current tools that are used in the co-design process are not able to bridge the gap between users, designers and researchers, since they lack real-time interactivity and are not able to be sufficiently understood, effectively tracked, or efficiently applied. The alternative tool proposed in this study, a tool to be developed using game engines, can be brought to life by following the guidelines of interactive co-design aspects outlined in this research. The features that need to be considered when developing this tool to ensure the effectiveness of the interactive co-design process are discussed in detail, specifically a real-time, multi-user capability for not only visualization, but also collaboration and manipulation. The framework proposed in this study will enable developers and programmers to take this to the next level by providing grounds for building such tools and ultimately seeking to allow the interactive co-design process to reach its true potential. With this tool and approach, all parties involved in the co-design process will have interfaces that will allow them to interact with the project design and with the other parties collaboratively, each in the way they feel most comfortable with, allowing the process to feel more welcoming and more enjoyable, and therefore creating more reliable, collective results.
Committee
John Eliot Hancock, M.Arch. (Committee Chair)
Ming Tang, M.Arch. (Committee Member)
Pages
75 p.
Subject Headings
Architecture
Keywords
co-design
;
game engine
;
interactive co-design
;
architecture
;
visualization
;
collaboration
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Citations
Mortan, N. H. (2014).
Using Game Engines in Interactive Co-design
[Master's thesis, University of Cincinnati]. OhioLINK Electronic Theses and Dissertations Center. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932
APA Style (7th edition)
Mortan, Nabi.
Using Game Engines in Interactive Co-design.
2014. University of Cincinnati, Master's thesis.
OhioLINK Electronic Theses and Dissertations Center
, http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932.
MLA Style (8th edition)
Mortan, Nabi. "Using Game Engines in Interactive Co-design." Master's thesis, University of Cincinnati, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819932
Chicago Manual of Style (17th edition)
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Document number:
ucin1406819932
Download Count:
580
Copyright Info
© 2014, some rights reserved.
Using Game Engines in Interactive Co-design by Nabi H Mortan is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based on a work at etd.ohiolink.edu.
This open access ETD is published by University of Cincinnati and OhioLINK.